![]() ![]() There’s some advancement with new resources and buildings that trickle with each scenario but the core gameplay, while not terrible, was certainly uninspired. From the moment I had my sinnes’ needs met, I found myself waiting for something more to happen and nothing Hell Architect threw at me changed that very much. There’s an early rush where you’re trying to set up your basic food, drink, and rest structures for your sinner, but after that’s done, the experience slows down significantly. I found that in order to enjoy this title at all, I had to boost the game to its maximum speed so that it didn’t feel like an idle game that should just be left on while I did something else. Most of your time is spent managing your resources, not expanding or upgrading your territory. ![]() Why is it that we have to satisfy the needs of the sinners when thematically they should be beaten and broken cogs in the Hell Industrial Complex? It doesn’t help that it’s quite easy to meet these needs as long as you continue to upgrade and adapt your infrastructure for new sinners.īuilding a base and positioning your structures seems to be an afterthought as well. It feels like a missed opportunity given the setting. While it’s not anything new to have to meet your residents’ needs in a colony builder, I found myself struggling to find any innovation here. Your sinners have a set of needs that require production chains and constructed buildings to fulfill. Furnaces, the rack, the electric chair, and even the dentist will torment the damned for you. Suffering is a key resource for upgrading beyond the beginning tier. As you find success, your number of sinners will grow and you’ll become more efficient at these activities. ![]() You’ll be ordering your sinners to dig outward on 2D levels to make room for new structures and to harvest valuable resources. Hell Architect tasks you with managing your own little corner of Hell. Cookie Cutter Design in a Bizarre Setting ![]()
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